Control is a Resource
Control Is a Resource
By BountyByte
๐น Build Your Way — With Your Own Keys
You only have three movement keys: Left, Right, and Jump. These appear at the bottom of the screen and double as physical objects.
Drag them into the world to use them as platforms — but be careful! Once a key is placed, you lose access to that movement until you retrieve it. Every action becomes a strategic decision.
Place too many, and you might trap yourself without a way forward.
๐ฎ Controls
Note: Keyboard & Mouse only — controllers are not supported.
- Move: โ / โ or A / D or Q / D
- Jump: โ or W / Z / Space
- Place Key: Drag & drop the key from the bar
- Retrieve Key: Click the key in the world or the empty slot in the bar
- Retrieve All Keys: Shift
- Pause / Quit: Escape
- Fullscreen: F11
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | BountyByte |
Genre | Platformer |
Made with | Godot |
Development log
- ๐ Devlog 5 โ Final Thoughts: Lessons Learned & Future Directions3 days ago
- ๐จ Devlog 4 โ Polishing Feedback: Making Input-as-Resource Feel Alive3 days ago
- ๐ฏ Devlog 3 โ Designing Intuitive Drag-and-Drop for Movement Keys3 days ago
- ๐ฎ Devlog 2 โ Crafting the Input-as-Resource System3 days ago
- ๐ง Devlog 1 โ Turning Player Input Into a Limited Resource3 days ago