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Control is a Resource
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Devlog
🏁 Devlog 5 – Final Thoughts: Lessons Learned & Future Directions
June 29, 2025
by
BountyByte
As the jam wraps up, it’s time to reflect on what this project taught me — about design, iteration, and embracing constraints. Embracing Control as a Resource The core idea of treating player inpu...
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🎨 Devlog 4 – Polishing Feedback: Making Input-as-Resource Feel Alive
June 29, 2025
by
BountyByte
With the core system working, the next step was making sure players feel the impact of their choices — because managing control as a resource is only meaningful if players clearly understand what’...
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🎯 Devlog 3 – Designing Intuitive Drag-and-Drop for Movement Keys
June 29, 2025
by
BountyByte
The core mechanic depends on letting players grab , place , and retrieve their movement keys smoothly — so the drag-and-drop interaction had to feel natural and intentional. Making Dragging Feel Rig...
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🎮 Devlog 2 – Crafting the Input-as-Resource System
June 29, 2025
by
BountyByte
Having established the underlying principle of player inputs as finite resources, the biggest challenge remaining was designing a system that would feel both natural and engaging. Balancing Control an...
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🔧 Devlog 1 – Turning Player Input Into a Limited Resource
June 29, 2025
by
BountyByte
What if the ability to move wasn’t just granted — what if it had a cost? For this jam, I set out to reinterpret “control” as something you must spend to make progress. Inspired by the idea tha...
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