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This is a submission to
GoedWare Game Jam #14 (+ prizes ๐)
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View all by BountyByte
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Devlog
Submission to GoedWare Game Jam #14 (+ prizes ๐)
Control is a Resource
โ
Return to Control is a Resource
Devlog
๐ Devlog 5 โ Final Thoughts: Lessons Learned & Future Directions
June 29, 2025
by
BountyByte
As the jam wraps up, itโs time to reflect on what this project taught me โ about design, iteration, and embracing constraints. Embracing Control as a Resource The core idea of treating player inpu...
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๐จ Devlog 4 โ Polishing Feedback: Making Input-as-Resource Feel Alive
June 29, 2025
by
BountyByte
With the core system working, the next step was making sure players feel the impact of their choices โ because managing control as a resource is only meaningful if players clearly understand whatโ...
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๐ฏ Devlog 3 โ Designing Intuitive Drag-and-Drop for Movement Keys
June 29, 2025
by
BountyByte
The core mechanic depends on letting players grab , place , and retrieve their movement keys smoothly โ so the drag-and-drop interaction had to feel natural and intentional. Making Dragging Feel Rig...
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๐ฎ Devlog 2 โ Crafting the Input-as-Resource System
June 29, 2025
by
BountyByte
Having established the underlying principle of player inputs as finite resources, the biggest challenge remaining was designing a system that would feel both natural and engaging. Balancing Control an...
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๐ง Devlog 1 โ Turning Player Input Into a Limited Resource
June 29, 2025
by
BountyByte
What if the ability to move wasnโt just granted โ what if it had a cost? For this jam, I set out to reinterpret โcontrolโ as something you must spend to make progress. Inspired by the idea tha...
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